As you continue to be swept by the ever-moving crowd of aliens, the numbers start to thin out, as one scuttling octopoid turns off down a corridor and a chupacabra-like entity dives down a maintenance shaft, and gradually, one by one, you are left with only three companions.
One is a semi-solid creature, resembling a vivid lime jellyfish with a bowler hat. It makes to enter a well-apointed elevator just to the right.
Another is a red, ant-like thing, with a startlingly expressive set of eyebrows and cybernetic hands. It's continuing to walk through the archway ahead, into what appears to be a technology bay.
The last is a short, fur-covered alien of cream and brown, with weepy eyes. As it makes for the airlock entrance to your left, it releases a resonant sigh.
Well, you've got yourself a classic three-way choice here. You can't (or probably shouldn't) just wait around here, as anything could happen, not least of which would be the Kalranthi -- or one of their agents -- will spot you and drag you somewhere you don't really want to be.
If you'd like to follow the jellyfish into the elevator, turn to
page 17.
To keep walking with the cyber-ant into the technology bay, turn to
page 20.
Or, if you want to accompany the furry alien into the airlock, turn to
page 28.